雷神 Raijin:The Thunder-caller

I joined Cubebrush’s Artwar 4 Challenge, and this is the result!
Sculpt and retopology in ZBrush, because topology was not considered in this challenge.
Bake and textured in Substance Painter, Made Utility filters in Substance Designer, rigged, skinned, and rendered in Blender.

And you can see whole process from scratch in my thread of Cubebrush.
https://forums.cubebrush.co/t/art-war-4-3d-war-of-the-elements-raijin-the-thundercaller-you16-823/8558

I hope you like it!

Final composit

Final composit

Staff pick in Sketchfab:)

Grayscale

Grayscale

Draw Lightning effect in Blender for Sketchfab

compositing process

compositing process