I joined Cubebrush’s Artwar 4 Challenge, and this is the result!
Sculpt and retopology in ZBrush, because topology was not considered in this challenge.
Bake and textured in Substance Painter, Made Utility filters in Substance Designer, rigged, skinned, and rendered in Blender.
And you can see whole process from scratch in my thread of Cubebrush.
I hope you like it!